|The Mechanical Overlord|
Completely underestimated how difficult it would be to model him. Had to jump back and forth from "drawing board" and back to modelling as my initial designs were impractical. This was mainly the joints of the arms and legs. The arms were designed to follow a more organic approach and because they were close to the torso it wasn't gonna allow much room for the arm to move. The moment I would bring it down for a rest pose the arms would conflict with the torso. In the end I went with a ball joint that pushed the arms out a bit to also avoid any conflicts between each mesh.
The legs, which I'm still not happy about yet, were troublesome as I couldn't get the right shapes out of the thigh armour. here's hoping these legs move well. The legs will be quite limited in movement so I don't have to worry about the thigh's spikes conflicting with the torso.
Overall, I'm very pleased with the outcome and how close I've kept it to the original designs. As for the torso vents, I'll sort that out in the texturing phase and also decide if they are necessary.
All that's left now is to model the True Overlord which will a piece of cake compared to the rest of the models ( or maybe I'm underestimating it again, haha!)