Enzo's base model is complete, now all that's left is modelling the slave gear around him which isn't a priority at the moment. Would have finished this yesterday but the hand gave me a few problems, mainly to do with the aim of having a quad only topology; which for the hand I've never tried before (using a mixture of tri's and N-gon's).
Worked out a quad only topology through experimenting, hope it animates well. What it has let me achieve compared to hands I've modelled in the past, is greater detail for the palm muscles and knuckles. In theory it should allow the hand to crease and bend naturally in the palm which is needed as his hands will be seen alot when holding Bird.
Had fun modelling him, definately the most detailed animation that will be present in the animation. For now, Enzo will take a break whilst I start modelling the other 3 characters. :)