Completed the colour maps and bump maps for Enzo. As for now, I am only having colour and bump maps and anything else I'll control using the material attributes. learnt quite a bit through this process which will help me speed up the texturing for the other characters.
Here's a quick render test, seeing these motivates me to keep working hard.
|
Added depth map shadows for this render, but without much alteration so the shadows
are not great for now. |
As for changes, I'll most likely go back and edit the material attributes on the helment and rings to make them less glass like or least make them a bit worn out, but its not a priority right now.
No comments:
Post a Comment