Friday, 11 February 2011

Texturing Enzo

Completed the colour maps and bump maps for Enzo. As for now, I am only having colour and bump maps and anything else I'll control using the material attributes. learnt quite a bit through this process which will help me speed up the texturing for the other characters.

Here's a quick render test, seeing these motivates me to keep working hard.

Added depth map shadows for this render, but without much alteration so the shadows
are not great for now.
As for changes, I'll most likely go back and edit the material attributes on the helment and rings to make them less glass like or least make them a bit worn out, but its not a priority right now.

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